What is behind a great MMORPG? Blizzard's World of Warcraft stands tall as the leader on the market for Massive Multiplayer Online Role-Playing Games, but is there something that's missing recently? With the Mists of Pandaria expansion that's up and coming in the fall, the outcries of the WoW fan base have been louder than ever. Sure there's always been dissatisfaction among the fans whenever a change has been introduced to the game, but this time it seems the angst has reached an all-time high. So what can we honestly expect from the expansion?
Mists of Pandaria Preview Trailer
Here's a list of the changes:
- new continent in Azeroth
- new race, shared by both the Horde and Allience - Pandaren
- new class - Monk
- a completely new Talents System
- abandoned stats
- new levels of duifficulty for dungeons
- entirely new Vanity Pet Combat System and random exploration vanity pet encounters
Seems like a lot, but Blizzard has shown a tremendous dedication to putting out new content in a timely manner, when it comes to World of Warcraft. Starting from the last point on the list, the new Pet Combat System is something the several million WoW players have been stupefied by from day one. The associations with Pokemon are inevitable. From the point of view of my current experience of WoW I could never imagine myself standing in the middle of Stormwind, engaged in an epic duel between a Mini Diablo and a Mini Tyrael. But then again I could not imagine myself, back when Wrath of the Lich King first came out, chasing after achievements just for the sake of it. In hindsight I've got a couple 85 characters and one of them has pretty much every achievement that doesn't require raiding. I made World Explorer in a single day, right after I got my Red Drake mount. I've also spent countless hours (unsuccessfully) fishing for a Sea Turtle mount in Northrend.
Mists of Pandaria Preview Trailer
Here's a list of the changes:
- new continent in Azeroth
- new race, shared by both the Horde and Allience - Pandaren
- new class - Monk
- a completely new Talents System
- abandoned stats
- new levels of duifficulty for dungeons
- entirely new Vanity Pet Combat System and random exploration vanity pet encounters
Seems like a lot, but Blizzard has shown a tremendous dedication to putting out new content in a timely manner, when it comes to World of Warcraft. Starting from the last point on the list, the new Pet Combat System is something the several million WoW players have been stupefied by from day one. The associations with Pokemon are inevitable. From the point of view of my current experience of WoW I could never imagine myself standing in the middle of Stormwind, engaged in an epic duel between a Mini Diablo and a Mini Tyrael. But then again I could not imagine myself, back when Wrath of the Lich King first came out, chasing after achievements just for the sake of it. In hindsight I've got a couple 85 characters and one of them has pretty much every achievement that doesn't require raiding. I made World Explorer in a single day, right after I got my Red Drake mount. I've also spent countless hours (unsuccessfully) fishing for a Sea Turtle mount in Northrend.