1990 Silicon Dreams Games and Movie Reviews: Music
Showing posts with label Music. Show all posts
Showing posts with label Music. Show all posts

Tuesday, January 10, 2012

L4yer Cak3: A Mini Review Experiment

Daniel Craig is about to retire from the cocaine business, as we get an overview of how gang business used to be in the old times. There's some classiness and fusion going on as well as golf clubs and lots of delicious chocolate cake. Pills are the mainstream thing and Oxford chemistry students are queuing to cut cocaine, in order to pay their gigantic back-log of tuition fees (how very appropriate for today). 

Some newcomers and some old stories mix and mesh, Daniel finds out he was duped by his Middle Eastern laundry-man and being 10 million out of pocket, and since he was given one last job anyway, he decides that it's going to be ok to hire some of his old pals to assassinate someone, kill someone else himself (queue some more fusion and pills) and of all the things mess with the Serbian meth cartels. 

The newcomers die, in entertaining though deserved ways, Daniel finally meets the right man, who also appears to be several decades older than him. The man gives him a speech about cake and fecal matter, which is only a large build-up to telling him why he's not getting paid, but should instead consider himself wealthy for the experience.

Having recounted the immensity of his poverty and having now been fucked over innumerable times by friends and enemies alike, Daniel decides that the logical thing to do would be to go even further into the business, by taking over the drug-lording based at said classy golf-club, since he himself vacated the position (or not?). Lisa Gerrard sings Aria, some more chocolate cake is had, then a guy shoots him in the lung. 

As the movie ends, we see Daniel's gang has made a classic hit on a delivery vehicle, showing us that nothing has really changed in the mobster world.

Oh and he gets the girl. What girl? Believe me, it doesn't matter. 

Monday, January 9, 2012

The Music of Video Games

In the beginning there was 8bit music. There's the Super Mario Brothers theme, forever stuck in my head for one. Any other song I have to take a break to think about, but the Mario music I can bring up in my mind at any point during the day/night. Just think about it and it instantly starts playing. My gaming 'career' started out with coin-slot arcades and NES games and their sounds are going to be forever burned into memory. So let's look at some of the most popular music themes in video games and where they came from? 


Even before Mario came out, there was Pong and Tetris, whose sound was made entirely out of bleeps and beeps with equally simplistic visuals. With the more complex slot machines and the NES, though, came something entirely different - games now had 'themes' and a score, a tune that you could actually whistle to. Later on games would develop more and more complex soundtracks as the technology caught up with the artists.

Nintendo 8-bit: We've already mentioned Mario, but some other games deserve a special notice as well, like Bugs Bunny's Birthday Blowout. Now this is an NES game that was a huge frustration for a lot of people, but what I remember from it was that it was challenging, about as abstract as a Picasso painting, with enemies being in lines of floating orange puffs, cans of soda, coffee cups and drills. The music is a classic example of Disney, and it fits great with the game.

And then the 90s came and brought new and exciting hardware and software opportunities for game developers! Both game visuals and sound would never be the same. 


The Years In-Between: 80s Speed Metal and Heavy Metal FAKK: There's a bit of asynchronicity in that statement. 80s metal in 90s Video Games? More likely than you think. The early 90s computer game scores were mostly melodic and atmospheric backdrops for the gameplay. We've already covered the Diablo music score already in a previous review, so we're just going to skip that one. I'll just say that it's one of the most fitting and simplistic, but still involving music scores I've ever seen in a game. Diablo II follows suit with a classically medieval theme. But that's Blizzard, they like to do things properly. Elsewhere in the gaming industry the situation with music and art in general turns more and more chaotic as the hardware slowly starts to take over the game-design process. Imaginations run wild with the possibilities, and there's more than one mediocre or plain uninspired titles coming out as the will to experiment with the tweaks and tricks of the new technology overpowers the process of actually creating a compelling game. It's no surprise then that the music here varies from anywhere to anything. Despite that right at the beginning of the millennium came one of my all-time favourite games Hitman: Codename 47 with an amazing soundtrack by Jesper Kyd. A couple years later Hitman 2: Silent Assasin added some more of the best quality scores to the video games scene. I've yet to play Contracts or Blood Money, but something tells me I'm going to enjoy them too (Jesper Kyd was hired for the work on the compositions successively in all four games). 


And nowadays they come in special edition cases, with a beefed up price tag along with a DVD of the lead designers talking about the production. World of Warcraft is a fine example of that, since that's been a part of the special edition box-set, ever since the original game came out. 

Chopin (Wikimedia Commons)
Classical Music has been a staple of Japanese media, intended for the Western market, since forever. Or at least since anime... Remember when animes had traditional Japanese scores? Well not-quite anymore, with a few exceptions. Nowadays it's catchy J-Pop themes mostly, but with J-RPGs and more recently MMORPGs it's strictly classical themes, for the purpose of creating a sense for expansiveness, and a feeling of a complete universe in the game. With WoW it's typically epic scores, themed based on the different races of the game. The night elves are characteristically mellow, the dwarves are standard medieval with a pinch of honey mead and a cosy fire, I don't particularly remember anything special about the Draenai space alien music, but I'm sure it matched whatever purple crystal laden settings they had (also space-demons). What's special about WoW is not so much the noteworthiness of it's scores but the way they work perfectly with each different zone, dungeon and battleground. Still some dungeons, especially the ambiance in one populated by owl-like druid things in the Shattrath area, seemed eerily similar to the theme of The Blood Tower from Act I of Diablo 2. Could it be Blizzard reused that one? The high-point of any Blizzard game these days is the tongue-in-cheek references to pop culture, so the music is no exception to that. In the Alliance settlement of Hellfire Peninsula you can listen to an extremely original interpretation of Chopin's Nocturne in C Sharp by Matt Uelmen.


Part 2: Will be coming up shortly!

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