Seems like Blizzard has finally gotten the hang of it, when it comes to WoW Faction mounts. In Mists of Pandaria, the Pandaren mounts will vary greatly, starting from Pandaren Kites and Serpents to Yaks, a Jade Tiger, a water-strider etc.
Here's a video of the Pandaria mounts in action:
The one I'm most excited about is the Riding Dragon Turtle. That might just make up for the countless hours wasted in unsuccessfully trying to fish out a turtle mount in WoTLK and Cata. The Water Strider mount also looks interesting, and reminds me of the Ahn Kiraj battle tanks. Again hours of Archeology got me some pets, but unfortunately no mounts :P As they say if you don't get it the first 10 000 tries, grind harder.
Hopefully in MoP we're not going to have to grind too much to get those.
Battle Royale and the Hunger Games. Having watched both movies, I think it's appropriate to do a comparison between them. WARNING - MILD SPOILERS AHOY
The most obvious thing both movies share is the theme of kids killing kids. In Battle Royale, the kids are part of the same class, in the same age group (17-18 as they're finishing high-school), while in The Hunger Games, the participants are randomly selected among various age groups, some as young as 11-12. In that train of thought The Hunger Games wins the award for 'What the Hell Were They Thinking!?' - 'they' in the case being The Hunger Games author Suzanne Collins and the producers of the movie. Even though The Hunger Games is a lot milder with the blood and gore, it's still unnerving to be watching 5th graders participating in a fight to the death. And seen as how this adds nothing to the immersion or the plot, I'd say it's a completely self-propelled tear-jerker. In Battle Royale a bunch of high school sophomores kill each other out of paranoia, jealousy and stupidity. In The Hunger Games a little girl dies after a guy with several weeks of training throws a spear at her for 100 points. You choose which one is the more disturbing movie. The scene where the girl is 'burried' in flowers by the protagonist doesn't help in my opinion.
The second thing that bears amazing similarity is the way the games are presented as a game-show type reality-TV event. Now Japan has had a lot of experience with reality shows and hence in Battle Royale the school kids watch a tape of a genki-genki TV presenter jumping around while explaining how they're supposed to murder each other, and overall the rules of the game. In The Hunger Games movie, the role is given to an extravagant lady dressed in steampunk-ish high-class attire with an unmistakable British accent. Both serve to give us an idea of how widely accepted the games are, and how nobody thinks of them as anything else than entertainment. In The Hunger Games, though the show is much more public, and we see the typical presenters and talk-show hosts before and after much in the style of Big Brother. In Battle Royale, the game exists for itself, and the movie suggests that the rest of Japan is aware of them happening, but nobody's actually watching, besides the school teacher and a bunch of army guys.
When it comes to the rules of the game, once again the similarities are striking. In Battle Royale, the participants receive a satchel with a random weapon and basic survival necessities like water and bread. One may contain an uzi, while another one may have only a set of binoculars, or a pot lid. In The Hunger Games the weapons are in plain sight, and several people die just in the first few minutes, as they're struggling to get the better weapon. What mainly drives the plot in Battle Royale is that nobody knows what anybody else has as a weapon, so they're constantly on the outlook, and at the same time killing someone else gives you access to their weapon. In The Hunger Games the weapons are plentiful and on top of that if the producers of the show like you they may send you relief packages. Also in Battle Royale there's a time limit of three days, after which if there is no winner, everybody dies. In The Hunger Games the plot twist hinges on the fact that it's a ratings show, and nominating a winner acts to keep people from rebelling, which is used against the bad guys near the end of the movie. In The Hunger Games there also doesn't appear to be any time limit. In Battle Royale the group is stuck on an island, while The Hunger Games is set in some patch of forest, with remote controlled traps which are used to stop participants from escaping the perimeter.
Another gimmick present in both movies is the announcements of who died, while the game is running. In Battle Royale that's done over loudspeakers, while the much more technologically advanced The Hunger Games world uses holographic projectors in the sky as well as cannon shots. Same difference, if you ask me. In the end of both movies, two people survive, although in The Hunger Games the way that's done is as I mentioned before by exploiting the fact that the producers need to nominate a winner, while in Battle Royale the escape is a lot more satisfying and achieved in a much more complex way.
All in all the movies are similar in their premise, but the main difference is that death in Battle Royale is somewhat of an exploration of the psychology of a killer, everybody starts off innocent, and they have to kill the people they've known for years to survive. Some go with it from the first second, others have to learn how to get over themselves. Some become naturals, while others are gullible enough to allow themselves to be killed. Some even go as far as committing suicide in order to avoid becoming murderers. Groups of people who trust each other form and are disbanded all the time, while in The Hunger Games only one group exists, from the start until the end, and pretty much everyone except for the main two characters and the little girl are completely evil. In The Hunger Games there's no second guessing about the nature of killing another person, besides the main character. In that respect Battle Royale is a much more layered experience, going a lot deeper into the human condition.
Lastly Battle Royale is a self-contained plot, while The Hunger Games is drawn out as a trilogy, for whatever reason... The feeling I'm left with after seeing both movies is that I'd love to read the Battle Royale novel, while I don't really care about Suzanne Collins' books. Believe me, I couldn't care less if Collins saw Battle Royale before or after she wrote the books. It couldn't possibly make less of a difference to me. What's important is that one of the movies is an exploration into humanity, and the other one is the next anti-utopian saga about nothing in particular, with some superficial shockers and some choked up tears of anger.
Battle Royale is a 1999 movie from Japan that deals with a fictional world where the Japanese society has been hit by a recession, with a 15 percent unemployment, several million people have been left without a job, the students have started boycotting schools, and in response the military clique has organized a yearly event, where one class of forty two students have to fight to the death. The film gained popularity for a short while and has come to attention recently because of its similarities to The Hunger Games books by Suzanne Collins and the recent 'Hunger Games' film, that came out only a few days ago.
watch the trailer below
Battle Royale starts with a class of students celebrating their last days in school with a field trip, on the bus, they're drugged by their teacher and transported onto a remote island, where the game is going to take place. They're instructed that only one out of the forty two is allowed to survive. They're all fitted with explosive collars that track their every movement and there's only three days for them to kill each other off and if there's no winner by then, everybody dies. They're each given a bag of equipment, water food and a randomly chosen weapon, which could be anything from a pot lid to a set of binoculars to a sub machine gun.
It turns out later on that between them, there's one who joined for the fun of it, posing as a transfer student, arguably the most deadly of them all, and another one who's got some history with the game. The movie itself is a brilliant exploration of how quickly the mindset for survival takes hold, as they quickly learn that nobody's joking, and nobody's a friend any more. Every now and again a group of the students will try to organize to better their odds, but eventually it all breaks down when suspicion sets in. A couple who refuse to fight die off almost instantly, another two commit suicide, and the daily briefings that their teacher gives them over a loudspeaker system, set up across the island, are a gruesome reminder of what they're all fighting for. Someone or another's death is shouted out through the speakers, by the teacher himself with a sense of demonic satisfaction in what he believes to be a valuable lesson that should eventually bring Japan out of stagnation by forcing its people to deal with reality as if it's kill or be killed.
With that premise in mind, the movie doesn't push too hard to be overzealous in shocking its viewers. There's none of the dramatized editing, that's typical in Western movies, to stress the tragic death of someone or another. In other words what Holywood often sees as an opportunity for a B rated flick, Japan has turned into an exploration of the mindset of the hunter and the hunted, in a game where there can be no trust whatsoever and nobody is left completely innocent.
Battle Royale is based on the novel, by the same name, from Koushun Takami, the novel is said to be even more controversial than the movie itself.
In recent news, Baldur's Gate 1 and 2 Enhanced Edition by Overhaul Games is going to come out this summer for the iPad as well as for PC. This is great news for anyone who owns the overpriced, overheating little bugger (if you haven't heard recently some issue came up where the new iPad 3? was shown to overheat to several degrees over anything seen before, mainly when playing games like Infinity Blade, that put that extra strain on the processor). There's some screenshots already of what the game is going to look like, and you'll be glad to hear that no part of that virtual joystick shenanigans will be involved in the user interface.
Overhaul Games
As far as the technicalities, the games are going to be available for all versions of the iPad. So if you liked the experience of playing Final Fantasy 1 and 2, FF Tactics, or Tekken on your iDevice, look forward to the summer release, for an epic RPG experience.
On a side note I believe that iDevices are an amazing medium to bring back some classic titles. Few people would sit down in front of a TV to play Battle Tanks on the NES these days, but throw that onto the App Store and people will pick it up instantly.
There's quite a controversy right now around the World of Warcraft Mists of Pandaria beta Annual Pass deal with regards to the Terms and Conditions of the deal. As you may know part of the contract was that you'd get access to the MoP beta as soon as it was available. Or at least that's what many of us were lead to believe. But does the Annual Pass contract actually say anything about when will you get access to the Pandaria beta?
Here's the part of the contract that deals with the MoP beta access:
Unfortunately the contract never mentions when access to the beta will be granted. It only states that Blizzard will flag your battle.net account so you will automatically receive a beta code.
Understandably a lot of the WoW fan-base has been frustrated with Blizzard's choice to postpone access and release beta codes to Annual Pass holders when it deems fit. According to the official statement the beta will be handed out in waves, according to the age of your World of Warcraft Account and also how early did you sign up for the particular deal.
The fact that screenshots have came out of people with beta access, who don't even have the Annual Pass further aggravates the situation. What do you think. Did Blizzard make a huge mistake with this one?
On a side note people have suggested that if you're running Apple's OS X you stand a better chance of being invited to the beta, regardless of weather you have the pass or not. So if you're running WoW on a Mac go to Battle.net and download the small piece of software that will automatically assess your system specifications and upload them to Blizzard's site.
Planescape Torment is a classic RPG from 1999 by Black Isle. The game is based on the same Infinity Engine (by Bethesda) that is getting a big renewal right now for Baldur's Gate 1 and 2 (expected sometime this summer). Planescape Torment is a party-based RPG with a unique world set in the rules of Advanced Dungeons and Dragons, although it has its own unique storyline and setting, which revolve around the various Planes that exist in constant motion around the city of Sigil.
Sigil itself is a place, loosely based on some Forgotten Realms lore, where people end up in a sort of limbo, between life and permanent death. You wake up on a stone slab in the mortuary, and soon find out that you have a very interesting past. Apparently you've been reborn various times, and you have some kind of problem with achieving that permanent death, and to top that you lose your memory each time you die, so the only clue to what happened to you in your previous lives is a set of tattoos on your back. Also people tend to refer to you as the Chosen One for some reason.
The game possesses all of the basic RPG elements of the era and some more, you have item slots for your gear, potions, and various objects in the game acts as keys to solving the quests. What makes the game special is the strangely unique world. Nothing works right in Sigil. The city is in constant motion and the decisions you make may even end up changing the architecture. As a result of completing some quests it's possible to end up with some NPCs never existing, with no-one having any recollection of them. Every arch-like structure in Sigil is also a portal to various places within the Planes, if you're carrying the correct object with you, or humming the right melody. Hence the people of Sigil are in constant terror of walking through an arc and ending up in a pit of fire, or in some other dimension full of demons.
The character has some very weird past, it seems every time you were reborn, you ended up as a different person. As you go through the game some people hate you and call you a monster, others remember you as a saviour. A constant theme in the quest to find who you really are/were is the question "What can change the nature of a man?"
Along the way you'll also meet several interesting companions - among them a floating skull, named Mort that's been following you for quite a while and is there with you from the very beginning.
What makes this RPG a cult classic, that's gathered a solid following throughout the years, is the incredible imagination of the developers. Every choice in the game is meaningful in some way, the characters are layered and fascinating each with their unique story. If you're into the Baldur's Gate series, or you enjoyed playing Fallout 1 and 2, this one is definitely for you.
According to the Warcraft Facebook page, the World of Warcraft: Mists of Pandaria beta is going to be starting pretty soon. What's going to happen is, players will be invited in waves, based on how long they've had a WoW account, and also based on how early they got their Annual Pass. As you know everyone with a WoW Annual pass (that is a one year non-suspendable subscription) gets a free mount (Tyrael's Charger), Diablo 3 for free (coming out May 15th) and beta access to Mists of Pandaria.
So log-on to Battle.net and update your system specifications info and check the Warcraft Beta option to make sure you're not overlooked when the time comes to dish out beta codes. You'll need to download a small program that is going to evaluate your graphics card, processor, among other things. As with code giveaways I'm sure there will be plenty to go, but in the meantime your best bet for the Mists of Pandaria Beta, if you don't own an Annual Pass, is to upload your system specifications to Battle.net and hope that your rig is unique enough to warrant Blizzard's attention.
In the meantime the Non-Disclosure Agreement on the WoW: MoP media event fell so here's some more reading for those who are interested to know what to expect from the early stages of the Beta:
GameTrailers Scarlet Monastery and Scholomance Heroics, the new Zones and class, all stuff I'm going to cover, when I can get my hands on it, which should be within a week or two if we trust Blizzard to not keep us waiting for too long.
With Diablo 3 coming out on the 15th of May, it's time to take a look at the armour sets that will be available in the game. They all look pretty epic, keep in mind that these are dyes of one armour set per class. There is bound to be more options.
In the D3 Beta for example each class of gear comes with a different visual style. That is a studded leather vest looks entirely different from a wizard's robe. There's bound to be more variability in the end-game content but these are the ones that are available for now.
If you want to skip all the recolours, keep on clicking on the right-most thumbnail in the album. You'll get through the list quicker and won't have to see ten versions of the same model.
Ultimately what I'm eager to see in the game is the unique-level gear. I have some fond memories of finding unique items in Diablo 2 that came with their own unique 3D model. Names that come to mind would be Undead Crown, Lidless Wall, the Brain Hew great axe. Some of the best 2D art on the items was also reserved for the unique-level gear.
So you can browse while you browse, and reddit while you reddit. Or something like that. Either way it took me nearly 6 hours to set everything up, seen as how I'm a noob at CSS. : P
The Related Posts are selected based on their relevance to the Labels in the post that you're currently reading.
The Reddit This button will send you to the Submit Link page on Reddit, and it will also automatically fill in the link with the URL of the page you were on. You will of course be able to change anything about your submission before it is posted. So the button will only appear below a post, if you're reading a particular page, and not when you're on the homepage of the blog. A larger Reddit This button is on the side-bar and will appear and work on every page, including the Front Page.
So I hope you like the small changes, and don't forget to like/follow/subscribe to stay up to date with the blog. : )
The wait is over! Blizzard has just announced that Diablo 3 will be coming out two months from now. The game is now available for pre-purchase at the Blizzard Store so you can start playing as soon as the servers go live. The official date of the release will be May the 15th.
Battle.net Front Page
Apparently the Anual Pass deal is still available where, if you have an existing World of Warcraft account you can get Diablo 3 for free, if you subscribe for 1 year of World of Warcraft. On top of that with the deal you'll get a Tyrael's Charger mount for all your WoW characters past present and future, and access to Mists of Pandaria Beta as soon as it is available. Take note that if you agree to this deal the payments will be monthly or every six months depending on what you prefer, but the contract cannot be cancelled or frozen for any reason.
The news about Diablo 3 coming out comes shortly after Bethesda started a countdown to a major announcement on their web-site, so Blizzard's CEO came out with the statement, I guess in a hope to 1up Bethesda's efforts. After all two equally expected RPG's coming out at the same time, would be a disaster for Blizzard. This further fuels our expectations that Bethesda might be cooking up something really amazing. Or it might be just that Blizzard's acting paranoid. Either way here's the statement about the Diablo 3 Release Date from Blizzard's CEO, Mike Morhaime:
"After many years of hard work by our development team and months of beta testing by hundreds of thousands of dedicated players around the world, we're now in the homestretch. We look forward to putting the final polish on Diablo III over the next two months and delivering the ultimate action-RPG experience to gamers worldwide starting on May 15."
The Diablo 3 game client is already available for download.
Indeed it has been almost twelve years since the Diablo 2 came out. It's been a long wait, but based on my
experience from the Diablo 3 Beta it might have been well worth it. As I've mentioned before the game is going to come out without the PvP arenas, since the developer didn't want to delay the game any further. The Player vs Player capabilities will be patched into the game at a later point in time.
Below is the official message on the Baldur's Gate web-site currently along with a 24 hours countdown, to what could possibly be the announcement of Baldur's Gate 3. As of now the web-site is off-line and you can thank reddit for that one. (screenshot of the cashed version is below)
"The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny, chaos will be sown by their passage."
So sayeth the wise Alaundo
Other speculations on the topic suggest that it could be a re-work of Baldur's Gate 2 with the gameplay and story left as they are, but with much improved graphics, using the Infinity engine. Either way the fans of the series should be sufficiently happy. A conversion to the Dungeons & Dragons fourth version rule set is also a possibility.
Below is what the HTML comments on the Baldur's Gate web-site read. I have to assume that Shadowy Figure - Raise Dead is the title of the project to be uncovered. So expect an announcement really really soon and the actual game, whatever it is by March the 14th. Check it out (http://baldursgate.com/) as soon as it becomes available once again.
<\!-- March 14, 2012 -->
<\!-- Shadowy Figure- Raise Dead : Infinity Engine -->
<\!-- It is coming. -->
Update:Here's what the actual Baldur's Gate web-site looks like now that I've finally managed to push through the insane ammount of traffic.
Cruel Intentions is a 1999 drama with Sarah Michelle Gellar and Reese Witherspoon. The movie follows the lives of four college students, the wealthy and powerful Kathryn Merteuil who recruits her step brother, Sebastian, to take revenge on her ex by seducing the girl he dumped her for (the overprotected daughter of high-class parents). Sebastian (Ryan Phillippe) refuses as he has plans to pursue the dedicated virgin, Annette(Reese Witherspoon), instead as his own personal project.
The story gets twisted when Kathryn offers her step-brother a bet. If he can't get in bed with the puritan Cecile (Selma Blair) Kathryn gets his vintage Jaguar, if he can succeed in his mission - he gets Kathryn. From then on it's a wild game of trickery and charm and some unexpected twists and turns. Who ends up with whom is a matter of great plotting, and for love to find its way in the whole twisted conspiracy something extraordinary will have to happen between the cold, distant and playboy-ish Sebastian and the more reserved Annette.
This movie is a classic for the nineties and I recently watched it again, after more than ten years. I definitely recommend this to anyone who's interested in the classy although often downright evil plotting and scheming between the overly-wealthy and bored inhabitants of high society.
Archer is a new animated TV series on FOX, that according to its creators should be a mix of James Bond meets Charlie Sheen. The simmilarities with the famous secret agent aside, Archer is a playboy of 'epic' proportions according to his own oppinion, and the show does a pretty good job making fun of both the stereotypes of the 007 thriller and the infamous 'player' and womanizer.
The running gags in the show are pretty standard for the format, we've got the mad scientist that's aquired a but of a darker taste for disturbingly unnatural experiments, we've got the nymphomaniac secretary and the gossiping head of HR. Also a nerdy accountant, that somewhat resembles Wilson from House MD. And of course we have Archer whose mother is the head of the agency - somewhat of an Anna Wintour character that's drunk with power and a habitual drinker.
Every episode is a deconstruction of the tropes that build up action thrillers, Archer usually gets himself in some sort of trouble, because he's too obsessed with his own macho image to care about his work. Then his empowered female counterpart has to get him out, while every now and again she proceeds to shoot him in the foot when his chauvinistic ways get the better of him.
The show is set in today's world so the characters go through a lot of the motions you'd expect from a bunch of 2012 people trying to keep up the appearance of an 80s secret spy agency. In one of the episodes the characters go on a strike with regards to a cost of living adjustment to their salary, in another the agency almost gets sold to a rival.
All in all it's a nice show if you're tired of watching the usual FOX round-up of Family Guy, American Dad and the Cleveland Show. It's definitely something new, the visual style reminds me more of a graphic novel, than the usual cartoonish look of the above shows. I'll definitely keep watching even if only to take my mind off of Seth McFarlane doing everything he can to run Family Guy in the ground.
Blizzard just announced that Diablo 3 is going to come out without the PvP arenas to avoid any more delays in the release of the game. According to the developer, the PvP is just not good enough yet. So they're going to be patching all of the arena maps into the game after some time. That said, Blizzard hasn't even announced an official release date yet, all they're saying is they're looking to the second quarter of this year. That means Diablo 3 should come out sometime in June 2012.
To be completely honest, I'm not at all bothered by the news. I've never looked forward to PvP in Diablo, as long as I can play the full single-player campaign.
On a more positive side of Diablo 3 news, yesterday was patch day for Diablo 3 beta, and now the Hardcore Character mode is available for testing. If you happen to have the beta you'll need a character who's at least level ten to unlock the mode. As usual when you're creating a Hardcore Character, Blizzard will give you the fair warning that you only have one life and they will not under any circumstances resurrect your hero if it happened to die.
There's also going to be a new difficulty called Inferno, after the usual three - Normal Nightmare and Hell. Now that's something that I'm looking forward to. To access it your character will have to be level capped at 60, while all of the monsters inside will be level 61. For your troubles in Inferno duifficulty you'll get the best gear in-game and the best part is the drop chance of the first act monsters and bosses will be the same as that of the last boss. All enemies being level 61 means that you won't have to grind any particular area, instead you can just replay your favourite parts and still get the best drops.
Like most people I watched Fight Club before I knew who Chuch Palahniuk was. Nevertheless his novel that started a cult following back in the 90s, is equally as important as the Brad Pitt and Edward Norton movie.
Chuck Palahniuk is a writer, based in Portland Oregon, the author of Fight Club and one of my favourite writers of all times. My first experience directly of his work, was with a story called Guts. The story was around 2008 circulating around the less-savoury parts of the Internet as a sort of literal gore-fic. People copied it around to scare other people, and for a while, as I was unfamiliar with who or why wrote it I was wondering myself if it was a true story, or a figment of somebody's imagination. The story of Guts revolves around a particular practice of pleasuring ones self through the sucksion of a swimming pools filtration system. That is as much as I feel comfortable telling you about it without ruining any of my reader's dinner. You know how content gets labeled Not Safe For Work, things get bleeped out to spare you your supposed innocence, well this one is the embodiment of Not Safe For Life. With that warning it is available on the author's website here: Guts by Chuck Palahniuk: The Cult.
Chuck Palahniuk's style of transgressive fiction is unique in that he does his research thoroughly to uncover the most shaded places of the human experience. Palahniuk's experience is equally as unique. Early in life he worked as a diesel mechanic, then he got a journalism degree and sometime along the way he started some fiction writing classes. Meanwhile he held such peculiar jobs as driving victims of various illnesses to their help-groups, what inspired him to write the beginning episodes of Fight Club with the ascending bowel cancer, the testicular cancer, the blood parasites group. In these groups Palahniuk would sit throughout in a corner and listen to the stories people had to tell about their lives, stories of suffering, detachment and eventually absolution, and that's what made his writing style so genuine. His characters are in a sense derived through the best source available - that of the experience of real living people. In these meetings he acquired a sense of how people would tell their stories - what parts would they influence to interest the others listening in the group, how would they rationalize their suffering weather it was an AA meeting, or a Survivors of some terminal disease or another.
The Fight Club novel is not so different from the movie, except it's got a different ending. And it feels like it's told a bit differently along the way. Less of the Brad Pitt macho appeal, more of the actual characters, unassociated with the Holywood stars. You know - the parts that didn't fit in the movie, because the reel was already way too long for cinema, even though David Fincher meticulously filmed nearly every scene from the book. For any fan to claim to understand the movie, the novel is an important part of the message. You can find Fight Club, as well as the rest of Chuck Palahniuk's books here:
What is behind a great MMORPG? Blizzard's World of Warcraft stands tall as the leader on the market for Massive Multiplayer Online Role-Playing Games, but is there something that's missing recently? With the Mists of Pandaria expansion that's up and coming in the fall, the outcries of the WoW fan base have been louder than ever. Sure there's always been dissatisfaction among the fans whenever a change has been introduced to the game, but this time it seems the angst has reached an all-time high. So what can we honestly expect from the expansion?
Mists of Pandaria Preview Trailer
Here's a list of the changes:
- new continent in Azeroth - new race, shared by both the Horde and Allience - Pandaren - new class - Monk - a completely new Talents System - abandoned stats - new levels of duifficulty for dungeons - entirely new Vanity Pet Combat System and random exploration vanity pet encounters
Seems like a lot, but Blizzard has shown a tremendous dedication to putting out new content in a timely manner, when it comes to World of Warcraft. Starting from the last point on the list, the new Pet Combat System is something the several million WoW players have been stupefied by from day one. The associations with Pokemon are inevitable. From the point of view of my current experience of WoW I could never imagine myself standing in the middle of Stormwind, engaged in an epic duel between a Mini Diablo and a Mini Tyrael. But then again I could not imagine myself, back when Wrath of the Lich King first came out, chasing after achievements just for the sake of it. In hindsight I've got a couple 85 characters and one of them has pretty much every achievement that doesn't require raiding. I made World Explorer in a single day, right after I got my Red Drake mount. I've also spent countless hours (unsuccessfully) fishing for a Sea Turtle mount in Northrend.
Apple has announced today that they're going to be launching the new iPad on the 23rd of March. The new tablet is going to have retina display, the Apple A5 chip sporting quad-core and the new better camera that we've already seen in the iPhone 4S. On top of that the old iPad 2 is going to go down in price to 399 US dollars for the base version. The price of the new model is going to start from 629 USD for the 16GB version.
apple.com front page
The new iPad is also going to come with some updates to already-existing apps such as iMovies which will now have the option to create trailers for your home movies, with customized music etc. and iPhotos.
I'm as excited as anyone since I tried retina display on my iPhone 4, I've always been held back from purchasing an iPad, because of the inferior screen resolution. The new iPad will come with 2048 by 1536 screen resolution and a 44 percent upgrade in the screen saturation. For anyone who ever complained that reading on the iPad is a straining and unpleasant experience, this should come as a relief.
Watch out for a video of the Apple keynote on apple.com as they have made a habit of releasing them as recordings in the past. Also the new version of the iPad is now available for pre-order as should be the old version at the discounted price, as soon as the Apple Store has been updated.
Fight Club is a 1999 movie by David Fincher, starring Brad Pitt, Edward Norton and Helena Bonham Carter, based on the novel by Chuck Palahniuk, about a man who struggles to make sense of the reality he's forced upon himself. The fighting club from the title though, is nothing like your regular underground kickboxing ring, it's a philosophical movie, about the way corporate reality has changed the definition of what a man is, how he should act and behave in society, how he should lead his life. The philosophy of Fight Club can be portrayed best in one simple line: "How much can you really know about yourself, if you've never been in a fight?"
Last time I did this sort of update it was Alterac Valley weekend, this week it's Isle of Conquest and there's still a few hours left before the event is closed. So even though I've been playing mostly Diablo 3 beta giveaway for the past two days, I have some tips on how to win this one.
Simmilarly to Alterac Valley the key here is speed and organization. As Allience usually what we do is head straight for the docks. As soon as we've captured those, one part goes with the catapults to jump the enemy's gates and start placing bombs on the left door of the keep, the other uses the glaives to finish the gate off.
If we're lucky the Horde will not be defending too much, and their gate will fall a few seconds before ours does. Then all rush in to kill the boss and we win. The problem is that while we do that the Horde are getting siege engines which have a lot more health than the glaives. Two or three hordies fighting a glaive can kill it within a few seconds. So really, everybody has to pull their weight in defending them if we stand any chance to win.
Since I've posted about GameTrailers giving away Diablo III beta keys yesterday, I've been playing the game and I've managed to do a play-through of the entire quest-line that is available in the beta content. So here's some first impression notes, before I review every detail of the game separately. (More info on how to get a beta key: Diablo 3 Beta Code Giveaway)
The Quest-Chain, available for the beta, starts in New Tristram, located near the Ruins of Tristram in Westmarch, which is entirely over-ran by the undead as a result of a strange occurrence. A Fallen Star has descended upon the old Tristram Cathedral (which we know from the first Diablo game) and your role is to find out what happened. As it turns out the Fallen Star is a meteorite that has crashed through the several layers of the Cathedral, leaving it hollowed out. There's also a Skeleton King involved and the Crown of Leoric, though from the somewhat rushed playthrough I couldn't really understand what their role was other that it is connected to the Fallen Star episode. I'll look into that the second time around, as the beta allows you to take your character and run it through the quest-chain as many times as you like.
Diablo 3 is coming out soon, and currently it's in closed beta, but I've managed to swipe a free beta code from the GameTrailers Facebook page. They're currently doing a giveaway, where they'll be handing out one hundred codes for the game every day, at undisclosed times through their FB page and Twitter.
A tip if you want one: lurk their Facebook page, where they're periodically posting the codes in heaps of 10-30. As soon as you see the first post chances are they're going to be gone within the first minute or two, so have your Battle.net account open on the Add/Upgrade game page. Start refreshing Facebook, for the next 15 minutes to an hour, more are sure to come. Stay tuned for more codes this weekend, and I'll also be doing a review on the beta content.
Granted this is the first Minecraft Update I've been excited about in a long time, but the list of features that have been added to the game is amazing! Now you can build twice as high, there's stone golems, and it goes on!